Post by Rokusho on Sept 27, 2012 16:29:12 GMT -6
Rogue - Dual Wield/Single Wield Short 1h weapons, Bow and arrows.
Warrior- 1h weapons, 2h weapons, Shields. (No Weapon Length Limit)
Mages- Unlimited Fire Magic, 2 Ice Magic, Dagger, Staff*
Healer- Resuscitate, Healing, Dagger, Staff*
Warlock- Necromancy, Dagger, Staff*
* Staves are not able to be used as melee weapons. Striking with a staff does no damage. Staves may be used for parrying weaponry, however.
Healing: Healers place their hands upon a subject and begin channeling the spell. For every 3 straight seconds the subject is in contact with the healer channeling the spell, they heal 1 damaged limb (Except for Elves).
Resuscitate: When a player is in bleedout, the healer places both hands upon the player and counts out for 5 seconds, during which time the bleedout timer is paused. Upon completion of the spell, the player is revived, fully healed and ready for action.
Necromancy: When a player is in bleedout, the warlock places both hands upon the player and counts out for 5 seconds, during which time the bleedout timer is paused. Upon completion of the spell, the player becomes the warlock's zombie.
Rules on Zombification- Zombie may not kill his warlock, zombie remains under warlock's command until he/she is either killed or the warlock chooses a different zombie. Zombie must obey warlock. (Don't be that person who ruins it for everyone by trying to find loop-holes in the warlock's commands. No one likes that person. Be enthusiastic and cooperate with them.)
Races:
Elves- A civilized and wise people with seemingly unending natural life.
Passive- Advanced Regeneration: Elves are able to be fully healed in but 3 seconds.
Dwarves- A hardy and fortuitous people said to be strong as the mountains.
Passive- Moneyshot: Upon entering bleedout, a dwarf gets 1 thrown weapon to use while down.
Humans- Resourceful and adaptive, but diverse in culture and beliefs.
Passive- First Aid: Humans are able to pause the bleedout timer of allies by placing their hands upon them.
Orcs- Powerful and tribal folk that value honor and tradition.
Passive- Persistance: Upon entering bleedout, orcs are still able to strike out with their melee weapons while bleeding to death.
Undead- The bloodiest of killers to the holiest of saints, returned to the world of the living.
Passive- Replacement Parts: When an undead slays an enemy, they are able to choose one limb to "remove" from the corpse post bleedout and use it to attach their own lost limb.
Warrior- 1h weapons, 2h weapons, Shields. (No Weapon Length Limit)
Mages- Unlimited Fire Magic, 2 Ice Magic, Dagger, Staff*
Healer- Resuscitate, Healing, Dagger, Staff*
Warlock- Necromancy, Dagger, Staff*
* Staves are not able to be used as melee weapons. Striking with a staff does no damage. Staves may be used for parrying weaponry, however.
Healing: Healers place their hands upon a subject and begin channeling the spell. For every 3 straight seconds the subject is in contact with the healer channeling the spell, they heal 1 damaged limb (Except for Elves).
Resuscitate: When a player is in bleedout, the healer places both hands upon the player and counts out for 5 seconds, during which time the bleedout timer is paused. Upon completion of the spell, the player is revived, fully healed and ready for action.
Necromancy: When a player is in bleedout, the warlock places both hands upon the player and counts out for 5 seconds, during which time the bleedout timer is paused. Upon completion of the spell, the player becomes the warlock's zombie.
Rules on Zombification- Zombie may not kill his warlock, zombie remains under warlock's command until he/she is either killed or the warlock chooses a different zombie. Zombie must obey warlock. (Don't be that person who ruins it for everyone by trying to find loop-holes in the warlock's commands. No one likes that person. Be enthusiastic and cooperate with them.)
Races:
Elves- A civilized and wise people with seemingly unending natural life.
Passive- Advanced Regeneration: Elves are able to be fully healed in but 3 seconds.
Dwarves- A hardy and fortuitous people said to be strong as the mountains.
Passive- Moneyshot: Upon entering bleedout, a dwarf gets 1 thrown weapon to use while down.
Humans- Resourceful and adaptive, but diverse in culture and beliefs.
Passive- First Aid: Humans are able to pause the bleedout timer of allies by placing their hands upon them.
Orcs- Powerful and tribal folk that value honor and tradition.
Passive- Persistance: Upon entering bleedout, orcs are still able to strike out with their melee weapons while bleeding to death.
Undead- The bloodiest of killers to the holiest of saints, returned to the world of the living.
Passive- Replacement Parts: When an undead slays an enemy, they are able to choose one limb to "remove" from the corpse post bleedout and use it to attach their own lost limb.